Some New Ideas
Since I haven't done much game development recently, I thought that maybe I should update my website with some ideas that I've come up with for the game. So here we go.
IDEAS
- Each mob is introduced with a voice line and a quick cut/pan over, occasionally a sound (eg. voice line about wolves, a pan to the wolf, and a howl)
- Each side-world unlocks sometime in the game, not immediately available. Right world unlocks when wolves start spawning, left world unlocks when the first mutant starts spawning
- Wolf packs come out during the day (2 or 3 wolves) but are less powerful than lone wolves, which come out at night
- Right world unlocks a weapon with high AOE to be more effective against wolf packs
- Left world unlocks a weapon that has some sort of "serum" or something that makes it more effective against mutants
- Attack animations don't change for the different weapons (for now) only an icon of the weapon will be shown above the players head when its equipped
- The final boss has a short distance shotgun, drops when he dies. Shotgun works the same as the bow, but with bullet spread, infinite rounds, and a slow recharge cycle. Does not drop from inventory or go into crates once picked up.
- After the end game scene (with the heli-pick-up) you have the choice to stay in the plains and play infinite winter game-mode or get rescued and go back home.
- If you select to go home, you will return to a wintery city, with some melting snow, NPC's, and a large oak tree in the very center.
- The city should sort of resemble a type of heaven, the infinite game-mode should represent hell.
- More mobs added for infinite mode, bosses, and more weapons
NEEDED FIXES:
- Make mobs spawn on the ground instead of in the air (I can use a simple for loop to fix this)
- Add a backpack to the player sprite
- Add a shotgun wielding animation and sprite