Some New Ideas

09/28/2017

Since I haven't done much game development recently, I thought that maybe I should update my website with some ideas that I've come up with for the game. So here we go.

IDEAS

 - Each mob is introduced with a voice line and a quick cut/pan over, occasionally a sound (eg. voice line about wolves, a pan to the wolf, and a howl)

 - Each side-world unlocks sometime in the game, not immediately available. Right world unlocks when wolves start spawning, left world unlocks when the first mutant starts spawning

 - Wolf packs come out during the day (2 or 3 wolves) but are less powerful than lone wolves, which come out at night

 - Right world unlocks a weapon with high AOE to be more effective against wolf packs

 - Left world unlocks a weapon that has some sort of "serum" or something that makes it more effective against mutants

 - Attack animations don't change for the different weapons (for now) only an icon of the weapon will be shown above the players head when its equipped

 - The final boss has a short distance shotgun, drops when he dies. Shotgun works the same as the bow, but with bullet spread, infinite rounds, and a slow recharge cycle. Does not drop from inventory or go into crates once picked up.

 - After the end game scene (with the heli-pick-up) you have the choice to stay in the plains and play infinite winter game-mode or get rescued and go back home.

     - If you select to go home, you will return to a wintery city, with some melting snow, NPC's, and a large oak tree in the very center.

     - The city should sort of resemble a type of heaven, the infinite game-mode should represent hell. 

          - More mobs added for infinite mode, bosses, and more weapons

NEEDED FIXES:

 - Make mobs spawn on the ground instead of in the air (I can use a simple for loop to fix this)

 - Add a backpack to the player sprite

 - Add a shotgun wielding animation and sprite

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